
I've been modifying the portrait packs I downloaded to remove outliers in quality and size. It's a merger of basically of every anime-themed portrait pack I could find for Starsector merged into one pack, and just a little bit of curation to remove some of the more blatant outliers in quality/size/etc to make the art slightly more consistent. The Lasher's bigger brother the Hammerhead is commonly available in the tutorial as salvage.Ĭombat is a lot more nuanced & deeper than this and I have skipped over a huge amount of extra useful information in favour of simplicity but it should hopefully get you started.1600 anime-style portraits. Lashers & Light Machine Guns are commonly available and Safety Overrides is known from the start. Stay very close to the opponent use its Accelerated Ammo Feeder ship system with (F) to increase firepower dramatically. The Lasher is a stereotypical Low Tech ship and Light Machine Guns go well with Safety Overrides, although very short range. The Safety Overrides hullmod can be very useful. Try to stay engaged in combat, dropping shields when flux is high but continuing to fight. They have tough armour and lots of hitpoints. Reder Low Tech ships are slow and are happier to drop shields or vent in the middle of combat. It is available as a starting ship with a Pulse Laser. Use its Phase Skimmer ship system (F) to maintain range or back off to vent. The Wolf is a stereotypical High Tech ship and a Pulse Laser has reasonable range. Always be mindful that you will need to back off to a safe distance to vent. Try to kite the opponent with superior speed & long range weapons. Lowering shields or venting in combat is death as they are fragile. There are two main styles of ships (there are three but lets keep this simple).īluer High Tech ships are fast and like to back off to vent safely. Typical goal in combat is overload your opponent and damage them, while avoiding being overloaded yourselfīuild up flux and then either back off to vent safely or drop shields (or vent while still near them) Armour & Hull can kind of be traded for extra flux in this mannerįlux can be quickly purged by venting (V), disabling weapons & shields but shedding flux very quickly Lowering the shields will prevent an overload from occurring.

Taking damage on the Shields also builds up flux Overloaded ships cannot fire weapons or raise shields for a whileįiring ballistic or energy weapons builds up flux. Overfilling the flux bar is very bad causing it to Overload Ships have an amount of Flux somewhat similar conceptually to heat This also means it is inherently difficult to make a newbie guide for it :)

It can be a little hard to break into it at first, although once you do start to understand things it is an exceptional system. Starsector has a lot of interlacing mechanics with multiple layers of complexity. There are a number of streamers on youtube with quite a lot of content, so that's good. They look like big things who shoot with some smaller things which in turn shoot with even smaller things. You can hire them but they cant understand your language so treat them as a force of nature. This is there guns shine.Īlso there is an alien race in the game called "Carriers". While your missiles are reloading your vessel-of-war should have some diplomatic options to stall things and make them less pushy. That helps.īest weapons are missiles and torpedoes because they have long range, high stopping power and generate no flux. You need range to not get kited into ambush and to be able to quickly move the focus of your attention across the battlefield. Weapon wise there are two basic stats: range and stopping power. And there are no assassins who can score digustingly large bounty in a single volley. So never try to fire the reapers point-blank into anything. Sure it was fixed by introducing the arming delay on the reapers. Mostly stranding in some hyperspace storm while on the milk run and forgetting to load proper amount of supplies and fuel.Īssassins fly into midst of enemy fleet, put their reapers torpedo tubes into flagship's hatches and pull the trigger. From colonising planets to dying a fiery death while supporting a capital ship.

While asked by developers you should deny existence of the latter.Ĭapital's business is to quick-kill anything non-capital and keep doing it until enemy will run out of ships.Įverythig else's business is everyhing else. There are two classes of ships in the game: capitals, everything else and assassins. Your flux dissipation minus shield upkeep translates via your weapons dps into enemies hard flux, damage and death from very unnatural reasons while your flux capacity is trying its best to accumulate incoming damage.
